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Wesnoth Units database

Wanderer

(image)

The Sidhe, already a solitary race, sometimes have elves among them even more so than normal who prefer the tracking and scouting to marching with the general army. These are generally the same elves who refuse to settle in one place, wandering the land and avoiding all contact with other elves except when absolutely necessary. Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from:
Advances to:
Cost: 18
HP: 26
Movement: 8
XP: 40
Level: 1
Alignment: chaotic
IDWild Elf Wanderer
Abilities: skirmisher
(image)spear
pierce
4 - 3
melee
(image)javelin
pierce
6 - 3
ranged
Resistances:
blade-10%
pierce-10%
impact-10%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Cave240%
Coastal Reef-100%
Deep Water10020%
Flat140%
Forest170%
Frozen230%
Hills250%
Impassable100100%
Mountains260%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable100100%